Skip to main content

Academia.edu no longer supports Internet Explorer.

To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.

Pierre Drap
  • LSIS laboratory I&M Team
    Laboratoire des Sciences de l'Information et des Systèmes
    umr CNRS 7296
    case 925 - 163, avenue de Luminy
    13288 Marseille cedex 9
  • +33491828520
In this paper we present an approach for deep-sea survey based on photogrammetry using a remotely operated underwater vehicle (ROV). A hybrid technique gives us real-time results, sufficient for piloting the ROV from the surface vessel... more
In this paper we present an approach for deep-sea survey based on photogrammetry using a remotely operated underwater vehicle (ROV). A hybrid technique gives us real-time results, sufficient for piloting the ROV from the surface vessel and ensuring a uniform coverage of the site as well as recording high-definition images using an on-board computer that will later provide a survey with millimetric precision. The measurements are made without any contact and are non invasive. The time required on site is minimal, and corresponds to the time needed by the ROV to cover the zone. With the photos taken at a frame rate synchronized at 10 Hz, the ROV required two hours to perform the experiment presented in this article: The survey of the Roman shipwreck Cap Bénat 4, at a depth of 328 metres. The approach presented in this paper was developed in the scope of the ROV 3D project. This project, financed by the “Fond Unique Interministériel” (FUI) for three years, brings together two industrial partners and a research laboratory. The COMEX (COmpanie Maritime d’Expertise) coordinated this project
Research Interests:
ROV 3D project aims at developing innovative tools which link underwater photogrammetry and acoustic measurements from an active underwater sensor. The results will be 3D high resolution surveys of underwater sites. The new means and... more
ROV 3D project aims at developing innovative tools which link underwater photogrammetry and acoustic measurements from an active underwater sensor. The results will be 3D high resolution surveys of underwater sites. The new means and methods developed aim at reducing the investigation time in situ, and proposing comprehensive and non-intrusive measurement tools for the studied environment.
In this paper, we apply a pre-processing pipe line to increase the SIFT and SURF descriptors extraction quality in order to solve the problem of surveying an underwater archaeological wreck in a very high condition of turbidity. We work in the Rhodano river, in south of France on a roman wreck with 20 centimeters visibility. Under these conditions a standard process is not efficient and water turbidity is a real obstacle to feature extraction. Nevertheless the mission was not dedicated to an exhaustive survey of the wreck, but only a test to show and evaluate the feasibility.
The results are positive even if the main problem seems now to be the time processing, indeed the poor visibility increase drastically the number of photographs
ROV 3D project aims at developing innovative tools which link underwater photogrammetry and acoustic measurements from an active underwater sensor. The results will be 3D high resolution surveys of underwater sites. The new means and... more
ROV 3D project aims at developing innovative tools which link underwater photogrammetry and acoustic measurements from an active underwater sensor. The results will be 3D high resolution surveys of underwater sites. The new means and methods developed aim at reducing the investigation time in situ, and proposing comprehensive and non-intrusive measurement tools for the studied environment.
In this paper, we are presenting a new method of 3D surveys which are dedicated to high resolution modeling of underwater sites. The main met constraints in situ are taken into account and this method leads to a precise 3D reconstruction. Some examples will present both the main obtained results and their limitations. We will end with the perspectives and the necessary improvements to the method, so as to automate the multimodal registration step.
This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to provide... more
This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European
project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to
provide archaeologists and the general public with virtual and augmented reality tools for exploring and studying
deep underwater archaeological sites out of reach of divers. These sites have to be reconstructed in terms of
environment (seabed) and content (artifacts) by performing bathymetric and photogrammetric surveys on the real
site and matching points between geolocalized pictures. The base idea behind using Mixed Reality techniques
is to offer archaeologists and general public new insights on the reconstructed archaeological sites allowing
archaeologists to study directly from within the virtual site and allowing the general public to immersively explore
a realistic reconstruction of the sites. Both activities are based on the same VR engine but drastically differ in
the way they present information. General public activities emphasize the visually and auditory realistic aspect
of the reconstruction while archaeologists activities emphasize functional aspects focused on the cargo study
rather than realism which leads to the development of two parallel VR demonstrators. This paper will focus on
several key points developed for the reconstruction process as well as both VR demonstrators (archaeological and
general public) issues. The first developed key point concerns the densification of seabed points obtained through
photogrammetry in order to obtain high quality terrain reproduction. The second point concerns the development
of the Virtual and Augmented Reality (VR/AR) demonstrators for archaeologists designed to exploit the results of
the photogrammetric reconstruction. And the third point concerns the development of the VR demonstrator for
general public aimed at creating awareness of both the artifacts that were found and of the process with which
they were discovered by recreating the dive process from ship to seabed.
"This article describes a suite of automatic tools to produce underwater georeferenced cartographic data including archaeologically relevant information. The automatic data processing for marine archaeology goes from the early data... more
"This article describes a suite of automatic tools to produce underwater georeferenced cartographic data
including archaeologically relevant information. The automatic data processing for marine archaeology goes
from the early data acquisition phase to the building of 3D models of the site and of the objects lying at the site
to the final virtual reality rendering. The paper considers these processes with exclusion of the last phase, and it
describes the applied methodological approach and the obtained results from the Pianosa 2006 mission, which
was performed within the European Project VENUS (Virtual ExploratioN of Underwater Sites). In particular, the
data acquisition system comprises a Remotely Operated Vehicle (ROV) collecting optical data for
photogrammetric processing and georeferenced through an acoustical positioning system. The data are saved on
line in a specific format that makes available the optical image together with the ROV navigation data. The
optical data are processed off-line through standard photogrammetric techniques to obtain a 3D Digital Terrain
Model (DTM). Archaeological artefacts at the site are identified on the DTM, and archaeological-based
information is incorporated in order to produce 3D virtual models of the objects and inserted in the final
representation. Metadata information, including the sequential processing steps to obtain the virtual model of the
artefacts, are stored in a purposely developed data-base system. Evaluation of the results must take into account
two different aspects: the first is the accuracy in the 3D model reconstruction and in the geographical
positioning, measured through standard metric; the second is the evaluation of the archaeologists regarding the
use of the final cartographic instrument."
18th International Conference on Virtual Systems and Multimedia
The paper presents an interdisciplinary project which is a work in progress towards a 3D Geographical Information System (GIS) dedicated to Cultural Heritage with a specific focus application on the Castle of Shawbak, one of the best... more
The paper presents an interdisciplinary project which is a work in
progress towards a 3D Geographical Information System (GIS) dedicated to
Cultural Heritage with a specific focus application on the Castle of Shawbak,
one of the best preserved rural medieval settlements in the entire Middle East).
The Shawbak archaeological project is a specific and integrated project between
medieval archaeological research and computer vision done thanks to a long
cooperation between University of Florence and CNRS, LSIS, Marseille.
Focusing mainly on stratigraphical analysis of upstanding structures we provide
archaeologists with two-step pipeline. First a survey process using
photogrammetry, both in a traditional way with additional annotations and
using the most advanced technique to obtain dense maps and then a tool for
statistical analysis. Two main applications are presented here, stratigraphy
analysis with Harris matrix computed on the fly from the 3D viewer and
statistical tools, clustering operation on ashlar in order to show new
relationships between the measured artifacts.
All these developments are written in Java within Arpenteur framework[
The paper presents an interdisciplinary project which is a work in progress towards a 3D Geographical Information System (GIS) dedicated to Cultural Heritage with a specific focus application on the Castle of Shawbak, also known as the... more
The paper presents an interdisciplinary project which is a work in progress towards a 3D Geographical Information System (GIS) dedicated to Cultural Heritage with a specific focus application on the Castle of Shawbak, also known as the “Crac de Montréal”, one of the best preserved rural medieval settlements in the entire Middle East. We develop a set of tools for medieval archaeological analysis ranging from the production of traditional graphical documentation like orthophotos and low-resolution 3D models (VRML) to the use of 3D/2D GIS through the creation of centralized and exhaustive object storage tool both for archaeological and photogrammetric data. Using these tools archaeologists will be able to produce, store, visualize and manage both archaeological and 3D data, according to their needs. The Shawbak archaeological project is a specific and integrated project between medieval archaeological research, conservative restoration and site's valorization. Focusing mainly on stratigraphical analysis of upstanding structures provides archaeologists with a huge amount of data to collect on site and useful records that will be used to understand the structures from stratigraphical and technological point of views. The foundation stone for this project is the analysis of documents produced and used by archaeologists in order to identify specific archaeological requirements The first phase is to give archaeologists traditional photogrammetric tools so that they can be autonomous in producing graphical documents (taking photographs, photo orientation and traditional orthophoto generation). The second step is to develop a common model structure for both photogrammetric and archaeological data storage using a unique database and allowing to link archaeological data with 3D measurements. Specific photogrammetry tools dedicated to stone by stone measurement have been under development since 2000 to help archaeologists to easily produce photogrammetric surveys. These tools are now integrated in a more complex system which allows automatic production of 2D or 3D representations from archaeological database queries. The graphical 2D documents produced through this process look like the handmade drawings done by archaeologists using orthophotos. The 3D GIS is the last step of this chain and aims the automatic production of 3D models through archaeological database queries: these 3D models are in fact a graphical image of the database and at the same time the interface through which the user is able to modify it. This approach enables automatic 3D thematic representation and new archaeological analysis through bidirectional-links between 3D representation and archaeological data. All these developments are written in Java within Arpenteur framework. (Arpenteur, 2008)
ARPENTEUR is a web application for digital photogrammetry mainly dedicated to architecture (Architectural PhotogrammEtry Network Tool for EdUcation and Research) available at http ://www.arpenteur.net. ARPENTEUR has been developed by... more
ARPENTEUR is a web application for digital photogrammetry mainly dedicated to architecture (Architectural
PhotogrammEtry Network Tool for EdUcation and Research) available at http ://www.arpenteur.net. ARPENTEUR has
been developed by two complementary research teams: the “Photogrammetry and Geomatics” group of ENSAISLERGEC’s
laboratory (Strasbourg, France) and the Gamsau-MAP CNRS laboratory located in the school of
Architecture of Marseilles (France).
This paper focuses on a new approach of stone-by-stone surveying in which formalised architectural knowledge is used
as a prerequisite to the photogrammetric measurement process.
In addition to this morphological definition, the structure point of view is implemented in the model in order to consider
some architectural elements as containing a set of ashlar blocks. In our approach of stone-by-stone surveying, which has
been conceived for the study of historical ashlar masonry but can be applied to other types of investigation, the
measurement is performed directly on each individual stone in its built context. A previous edifice analysis , conducted
by an archaeologist, is necessary to define the construction characteristics and chronology, and the properties of all the
measured architectural entities. This results in the definition of an approximate depth for each type of stone, allowing a
limited survey to the blocks visible part. An extrusion vector is computed in order to inform lacking geometrical
description of the block.
Once the instanced block is measured a polyhedron representation of its morphology is generated. The instance is also
added to a data structure in which it is positioned according to topological or geometrical order. The result is therefore a
collection of ordered blocks that includes, for instance, for each block data on its neighbours (adjacent blocks). When
completed, the tool will create a direct link between the architectural object and the database, enabling to locate and
thus identify the properties of each block registered in the database. The possibilities of this new type of approach to
architecture extend from archaeology to restoration and maintenance to any type of structure treated by
photogrammetrical survey.
Retrieving architectural information (for example the intrados radius of an arch) is the approach we have developed in
architectural surveying. We are currently working on giving this possibility in the stone-by-stone surveying process on
which this paper focuses.
The paper presents an interdisciplinary project which is a work in progress towards a 3D Geographical Information System (GIS) dedicated to Cultural Heritage with a specific focus application on the Castle of Shawbak, one of the best... more
The paper presents an interdisciplinary project which is a work in progress towards a 3D Geographical Information System (GIS) dedicated to Cultural Heritage with a specific focus application on the Castle of Shawbak, one of the best preserved rural medieval settlements in the entire Middle East). The Shawbak archaeological project is a specific and integrated project between medieval archaeological research and computer vision done thanks to a long cooperation between University of Florence and CNRS, LSIS, Marseille. Focusing mainly on stratigraphical analysis of upstanding structures we provide archaeologists with two-step pipeline. First a survey process using photogrammetry, both in a traditional way with additional annotations and using the most advanced technique to obtain dense maps and then a tool for statistical analysis. Two main applications are presented here, stratigraphy analysis with Harris matrix computed on the fly from the 3D viewer and statistical tools, clustering operation on ashlar in order to show new relationships between the measured artifacts. All these developments are written in Java within Arpenteur framework[
Abstract: ROV 3D project aims at developing innovative tools which link underwater photogrammetry and acoustic measurements from an active underwater sensor. The results will be 3D high resolution surveys of underwater sites. The new... more
Abstract: ROV 3D project aims at developing innovative tools which link underwater photogrammetry and acoustic measurements from an active underwater sensor. The results will be 3D high resolution surveys of underwater sites. The new means and methods ...
ABSTRACT 3D object recognition from 3D scenes, is one of the challenges of several researchers in the field of computer vision, engineering and Robotics. The occlusion is one of the problems that we can found. One of the possible... more
ABSTRACT 3D object recognition from 3D scenes, is one of the challenges of several researchers in the field of computer vision, engineering and Robotics. The occlusion is one of the problems that we can found. One of the possible solutions in this situation is to find a part of an object in the scene that can be identified. For this reason, we are mainly interested to partial shape retrieval methods. In this paper, we present a new approach for 3D partial object retrieval based on level curves matching. Our approach can be used as an alternative solution for classification-based methods. We generate in the off-line step a dataset by using a viewing sphere to extract levels curves at different points of view. The level curves are a set of 2D planar contours that are the projection of points on several perpendicular planes. The level curves of each query partial object is compared with a set of level curves that define one 3D object from the dataset. The number of matched curves between a partial object and complete object represent the weight of that class. The class with the heavy weight is identify as the class of the query object.
Nous présentons ici une approche du relevé sous-marin à grande profondeur, par ROV, fondée sur la photogrammétrie. Une technique hybride nous permet d’obtenir des résultats en temps réel, suffisants pour guider le ROV depuis le navire de... more
Nous présentons ici une approche du relevé sous-marin à grande profondeur, par ROV, fondée sur la photogrammétrie. Une technique hybride nous permet d’obtenir des résultats en temps réel, suffisants pour guider le ROV depuis le navire de surface, assurer une couverture homogène du site, et enregistrer sur un ordinateur embarqué les images à haute résolution qui permettront un relevé en temps différé d’une précision millimétrique. L’opération de mesure est totalement sans contact et non invasive Le temps d’immobilisation du site est minimal, et correspond au temps de survol ; Les prises de vues sont synchronisées à 10Hz, deux heures de survol ont ainsi été nécessaires pour réaliser l’expérience présentée dans cet article : le relevé de l’épave Romaine Cap Bénat 4, par 328 mètres de fond. L’approche présentée dans ce papier a été développée dans le cadre du projet ROV 3D. Financé par le FUI pour trois ans, ce projet associe deux industriels et un laboratoire de recherche. La COMEX, CO...
Computer graphics have been used successfully for a number of years to help improve our understanding of both offshore activities and land based archaeological sites. ‘Marine Visualization’ has traditionally been dominated by the oil and... more
Computer graphics have been used successfully for a number of years to help improve our understanding of both offshore activities and land based archaeological sites. ‘Marine Visualization’ has traditionally been dominated by the oil and gas industries, focusing on activities such as pipeline and debris clear-up operations, with limited work on shipwreck visualization. Previous work by the authors relating to shipwreck visualization has focussed on relatively modern vessels such as the SS Richard Montgomery, which sank in Sheerness, UK, August 1944. This article introduces the reader to the VENUS project (Virtual ExploratioN of Underwater Sites), a multidisciplinary project funded by the European Commission that focuses on procedures for surveying and visualizing maritime archaeological sites.
We present here the first step of an interdisciplinary work dealing with underwater photogrammetry and archaeological data management. In the framework of a phd project we develop a set of tools from underwater data capture to 3D... more
We present here the first step of an interdisciplinary work dealing with underwater photogrammetry and archaeological data management. In the framework of a phd project we develop a set of tools from underwater data capture to 3D underwater GIS for archaeological excavation. The phd project, managed by Julien Seinturier, is monitored by Odile Papini for the data fusion aspect and
Commission VI Education and Communications ABSTRACT The paper presents the main features of a digital photogrammetry software package running on the web, and its use for teaching photogrammetry. The network tool is called ARPENTEUR... more
Commission VI Education and Communications ABSTRACT The paper presents the main features of a digital photogrammetry software package running on the web, and its use for teaching photogrammetry. The network tool is called ARPENTEUR (Architectural PhotogrammEtry Network Tool for EdUcation and Research). Everybody can freely access ARPENTEUR via the internet (http ://www.arpenteur.net). This software is an extension of the TIPHON
ARPENTEUR is an ,application ,for digital photogrammetry ,mainly ,dedicated ,to architecture ,(Architectural PhotogrammEtry,Network Tool for EdUcation and,Research). One can,freely access,ARPENTEUR via the internet... more
ARPENTEUR is an ,application ,for digital photogrammetry ,mainly ,dedicated ,to architecture ,(Architectural PhotogrammEtry,Network Tool for EdUcation and,Research). One can,freely access,ARPENTEUR via the internet (http://moma.gamsau.archi.fr or,http://photogeo.u-strasbg.fr). Usual steps,of inner and,outer,orientation are implemented,in order to generate a photogrammetric,stereomodel. ARPENTEUR has been developed,thanks to the collaboration of two complementary,research laboratories : the group “Photogrammetry and Geomatics” of ENSAISLERGEC’s laboratory (Strasbourg, France) and
This paper focuses on an original approach to architectural survey whereby the measuring step, driven by an architectural model, is left to the architect's or the archaeologist's initiative, with reduced participation by the... more
This paper focuses on an original approach to architectural survey whereby the measuring step, driven by an architectural model, is left to the architect's or the archaeologist's initiative, with reduced participation by the photogrammetric expert. A new set of tools to this end is available in the Web-based tool ARPENTEUR (Architectural PhotogrammEtry Network Tool for EdUcation and Research). Surveys are
... The "Grand Ribaud F" Estruscan deep-water wreck ... Following a brief introduction to the archaeological context, and the special aspects of the excavation due to the great depth of... more
... The "Grand Ribaud F" Estruscan deep-water wreck ... Following a brief introduction to the archaeological context, and the special aspects of the excavation due to the great depth of theshipwreck, we will then present the existing system and explain the problems encountered. ...
Overexploitation is a major threat for the integrity of marine ecosystems. Understanding the ecological consequences of different extractive practices and the mechanisms underlying the recovery of populations is essential to ensure... more
Overexploitation is a major threat for the integrity of marine ecosystems. Understanding the ecological consequences of different extractive practices and the mechanisms underlying the recovery of populations is essential to ensure sustainable management plans. Precious corals are long-lived structural invertebrates, historically overfished, and their conservation is currently a worldwide concern. However, the processes underlying their recovery are poorly known. Here, we examined harvesting effects and recovery mechanisms of red coral Corallium rubrum by analyzing long-term photographic series taken on two populations that were harvested. We compared the relative importance of reproduction and re-growth as drivers of resilience. Harvesting heavily impacted coral populations causing large decreases in biomass and strong size-class distribution shifts towards populations dominated by small colonies. At the end of the study (after 4 and 7 years) only partial recovery was observed. The...
ABSTRACT Livrable projet européen VENUS, WP4.2 Modalities and development of an immersive interface

And 83 more

Research Interests:
The 21th century promises to be more volatile and creative than the previous centuries. In 2017 almost half of the planet’s inhabitants will have access to the internet and the majority of its youth will be literate. Although computers... more
The 21th century promises to be more volatile and creative than the previous centuries. In 2017 almost half of the planet’s inhabitants will have access to the internet and the majority of its youth will be literate. Although computers have not evolved through any groundbreaking innovation in the last decades, they have created opportunities for shared reflection that were unthinkable thirty years ago. As all sciences and fields of study, archaeology stands to gain a lot from this social revolution. This thus discusses some ideas, concepts and applications of computers in the archaeological academic culture, based on the current landscape and projections in the field of maritime archaeology.
Research Interests: